To do that you have to level up your Hunter Rank (which is different from your character level and your class level), you do that by completing quests and getting EXP from fights. And some beacons need you to have your explorer (I think that's what it is) rank to be up to par. But not every hexagon has a beacon (the map shows which hexagon has one by it being an image of a radio tower of some sorts). Mechs, flight, new zones, new classes, character customization, etc.įor Beacons you just need yo find them in the overworld and presa A to plant them. The new armors, features, and tools came at a pace that kept there from being any real point past which I was just riding it out until the end. I loved the well-paced progression rewards and growth incentives as well. The characters weren't as zany and exaggerated as certain other JRPG casts, but they fit the tone of the game well. The soundtrack, visuals, and dialogue all kept these stakes in the forefront of my mind as I played. It was a fight not just seemingly for mankind's survival, but for the last remnants of human culture and history, against a hated enemy that wanted to take it all away. XCX's combat was fantastic once you got into it too, complicated but still cohesive in contrast to XC2's mess of independently sufficient combat systems. Even XC2 was a solid game, but the actual world it made us traverse was clunky, poorly balanced, and generally just a chore. Most games seem to simply tack them onto otherwise linear experiences without any effort to make exploration actually enjoyable. I still maintain that it's one of the few examples of a well-executed open-world in an RPG. It was an absolutely amazing game and I think it's tragic that more people don't feel that way.
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